Computing Three-dimensional Constrained Delaunay Refinement Using the GPU

March 07, 2019 Β· Declared Dead Β· πŸ› International Conference on Parallel Architectures and Compilation Techniques

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Zhenghai Chen, Tiow-Seng Tan arXiv ID 1903.03406 Category cs.GR: Graphics Citations 6 Venue International Conference on Parallel Architectures and Compilation Techniques Last Checked 4 months ago
Abstract
We propose the first GPU algorithm for the 3D triangulation refinement problem. For an input of a piecewise linear complex $\mathcal{G}$ and a constant $B$, it produces, by adding Steiner points, a constrained Delaunay triangulation conforming to $\mathcal{G}$ and containing tetrahedra mostly of radius-edge ratios smaller than $B$. Our implementation of the algorithm shows that it can be an order of magnitude faster than the best CPU algorithm while using a similar amount of Steiner points to produce triangulations of comparable quality.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Graphics

R.I.P. πŸ‘» Ghosted

Everybody Dance Now

Caroline Chan, Shiry Ginosar, ... (+2 more)

cs.GR πŸ› ICCV πŸ“š 820 cites 7 years ago
R.I.P. πŸ‘» Ghosted

Animating Human Athletics

Jessica K. Hodgins, Wayne L. Wooten, ... (+2 more)

cs.GR πŸ› SIGGRAPH πŸ“š 765 cites 3 years ago

Died the same way β€” πŸ‘» Ghosted