Computing Three-dimensional Constrained Delaunay Refinement Using the GPU
March 07, 2019 Β· Declared Dead Β· π International Conference on Parallel Architectures and Compilation Techniques
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Authors
Zhenghai Chen, Tiow-Seng Tan
arXiv ID
1903.03406
Category
cs.GR: Graphics
Citations
6
Venue
International Conference on Parallel Architectures and Compilation Techniques
Last Checked
4 months ago
Abstract
We propose the first GPU algorithm for the 3D triangulation refinement problem. For an input of a piecewise linear complex $\mathcal{G}$ and a constant $B$, it produces, by adding Steiner points, a constrained Delaunay triangulation conforming to $\mathcal{G}$ and containing tetrahedra mostly of radius-edge ratios smaller than $B$. Our implementation of the algorithm shows that it can be an order of magnitude faster than the best CPU algorithm while using a similar amount of Steiner points to produce triangulations of comparable quality.
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