Distributed Transactional Systems Cannot Be Fast
March 21, 2019 Β· Declared Dead Β· π ACM Symposium on Parallelism in Algorithms and Architectures
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Authors
Diego Didona, Panagiota Fatourou, Rachid Guerraoui, Jingjing Wang, Willy Zwaenepoel
arXiv ID
1903.09106
Category
cs.DC: Distributed Computing
Citations
9
Venue
ACM Symposium on Parallelism in Algorithms and Architectures
Last Checked
4 months ago
Abstract
We prove that no fully transactional system can provide fast read transactions (including read-only ones that are considered the most frequent in practice). Specifically, to achieve fast read transactions, the system has to give up support of transactions that write more than one object. We prove this impossibility result for distributed storage systems that are causally consistent, i.e., they do not require to ensure any strong form of consistency. Therefore, our result holds also for any system that ensures a consistency level stronger than causal consistency, e.g., strict serializability. The impossibility result holds even for systems that store only two objects (and support at least two servers and at least four clients). It also holds for systems that are partially replicated. Our result justifies the design choices of state-of-the-art distributed transactional systems and insists that system designers should not put more effort to design fully-functional systems that support both fast read transactions and ensure causal or any stronger form of consistency.
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