Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor
April 03, 2019 Β· Declared Dead Β· π 2019 IEEE Conference on Games (CoG)
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Authors
Ivan Bravi, Simon Lucas, Diego Perez-Liebana, Jialin Liu
arXiv ID
1904.01883
Category
cs.AI: Artificial Intelligence
Citations
11
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
Game-based benchmarks have been playing an essential role in the development of Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push research toward innovation and understanding in modern techniques. Rinascimento provides a parameterised partially-observable multiplayer card-based board game, these parameters can easily modify the rules, objectives and items in the game. We describe the framework in all its features and the game-playing challenge providing baseline game-playing AIs and analysis of their skills. We reserve to agents' hyper-parameter tuning a central role in the experiments highlighting how it can heavily influence the performance. The base-line agents contain several additional contribution to Statistical Forward Planning algorithms.
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