Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games
April 06, 2019 Β· Declared Dead Β· π 2019 IEEE Conference on Games (CoG)
"No code URL or promise found in abstract"
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Authors
Rokas Volkovas, Michael Fairbank, John Woodward, Simon Lucas
arXiv ID
1904.03540
Category
cs.PL: Programming Languages
Cross-listed
cs.HC
Citations
7
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
3 months ago
Abstract
There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its interfacing tool, are introduced in this paper. The language is restricted to two-dimensional, turn-based, tile-based, deterministic, complete-information games. The tool is compared to the existing alternatives for game mechanics prototyping and shown to be capable of succinctly implementing a range of well-known game mechanics.
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