Learning to Engage with Interactive Systems: A Field Study on Deep Reinforcement Learning in a Public Museum
April 14, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Lingheng Meng, Daiwei Lin, Adam Francey, Rob Gorbet, Philip Beesley, Dana KuliΔ
arXiv ID
1904.06764
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY,
cs.RO
Citations
8
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well controlled settings, future physical agents should be capable of interacting with humans in natural settings, including group interaction. In order to generate engaging behaviours, the autonomous system must first be able to estimate its human partners' engagement level. In this paper, we propose an approach for estimating engagement during group interaction by simultaneously taking into account active and passive interaction, i.e. occupancy, and use the measure as the reward signal within a reinforcement learning framework to learn engaging interactive behaviours. The proposed approach is implemented in an interactive sculptural system in a museum setting. We compare the learning system to a baseline using pre-scripted interactive behaviours. Analysis based on sensory data and survey data shows that adaptable behaviours within an expert-designed action space can achieve higher engagement and likeability.
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