Improving interactive reinforcement learning: What makes a good teacher?
April 15, 2019 Β· Declared Dead Β· π Connection science
"No code URL or promise found in abstract"
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Authors
Francisco Cruz, Sven Magg, Yukie Nagai, Stefan Wermter
arXiv ID
1904.06879
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.RO
Citations
33
Venue
Connection science
Last Checked
4 months ago
Abstract
Interactive reinforcement learning has become an important apprenticeship approach to speed up convergence in classic reinforcement learning problems. In this regard, a variant of interactive reinforcement learning is policy shaping which uses a parent-like trainer to propose the next action to be performed and by doing so reduces the search space by advice. On some occasions, the trainer may be another artificial agent which in turn was trained using reinforcement learning methods to afterward becoming an advisor for other learner-agents. In this work, we analyze internal representations and characteristics of artificial agents to determine which agent may outperform others to become a better trainer-agent. Using a polymath agent, as compared to a specialist agent, an advisor leads to a larger reward and faster convergence of the reward signal and also to a more stable behavior in terms of the state visit frequency of the learner-agents. Moreover, we analyze system interaction parameters in order to determine how influential they are in the apprenticeship process, where the consistency of feedback is much more relevant when dealing with different learner obedience parameters.
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