Method for Constructing Artificial Intelligence Player with Abstraction to Markov Decision Processes in Multiplayer Game of Mahjong
April 16, 2019 Β· Declared Dead Β· π IEEE Transactions on Games
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Authors
Moyuru Kurita, Kunihito Hoki
arXiv ID
1904.07491
Category
cs.AI: Artificial Intelligence
Citations
18
Venue
IEEE Transactions on Games
Last Checked
4 months ago
Abstract
We propose a method for constructing artificial intelligence (AI) of mahjong, which is a multiplayer imperfect information game. Since the size of the game tree is huge, constructing an expert-level AI player of mahjong is challenging. We define multiple Markov decision processes (MDPs) as abstractions of mahjong to construct effective search trees. We also introduce two methods of inferring state values of the original mahjong using these MDPs. We evaluated the effectiveness of our method using gameplays vis-Γ -vis the current strongest AI player.
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