Sameness Entices, but Novelty Enchants in Fanfiction Online
April 16, 2019 ยท Declared Dead ยท ๐ Humanities and Social Sciences Communications
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Authors
Elise Jing, Simon DeDeo, Devin Robert Wright, Yong-Yeol Ahn
arXiv ID
1904.07741
Category
cs.CL: Computation & Language
Cross-listed
cs.SI
Citations
4
Venue
Humanities and Social Sciences Communications
Last Checked
5 months ago
Abstract
Cultural evolution is driven by how we choose what to consume and share with others. A common belief is that the cultural artifacts that succeed are ones that balance novelty and conventionality. This balance theory suggests that people prefer works that are familiar, but not so familiar as to be boring; novel, but not so novel as to violate the expectations of their genre. We test this idea using a large dataset of fanfiction. We apply a multiple regression model and a generalized additive model to examine how the recognition a work receives varies with its novelty, estimated through a Latent Dirichlet Allocation topic model, in the context of existing works. We find the opposite pattern of what the balance theory predicts$\unicode{x2014}$overall success decline almost monotonically with novelty and exhibits a U-shaped, instead of an inverse U-shaped, curve. This puzzle is resolved by teasing out two competing forces: sameness attracts the mass whereas novelty provides enjoyment. Taken together, even though the balance theory holds in terms of expressed enjoyment, the overall success can show the opposite pattern due to the dominant role of sameness to attract the audience. Under these two forces, cultural evolution may have to work against inertia$\unicode{x2014}$the appetite for consuming the familiar$\unicode{x2014}$and may resemble a punctuated equilibrium, marked by occasional leaps.
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