Exploring Memory Persistency Models for GPUs
April 24, 2019 Β· Declared Dead Β· π International Conference on Parallel Architectures and Compilation Techniques
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Authors
Zhen Lin, Mohammad Alshboul, Yan Solihin, Huiyang Zhou
arXiv ID
1904.12661
Category
cs.DC: Distributed Computing
Citations
12
Venue
International Conference on Parallel Architectures and Compilation Techniques
Last Checked
4 months ago
Abstract
Given its high integration density, high speed, byte addressability, and low standby power, non-volatile or persistent memory is expected to supplement/replace DRAM as main memory. Through persistency programming models (which define durability ordering of stores) and durable transaction constructs, the programmer can provide recoverable data structure (RDS) which allows programs to recover to a consistent state after a failure. While persistency models have been well studied for CPUs, they have been neglected for graphics processing units (GPUs). Considering the importance of GPUs as a dominant accelerator for high performance computing, we investigate persistency models for GPUs. GPU applications exhibit substantial differences with CPUs applications, hence in this paper we adapt, re-architect, and optimize CPU persistency models for GPUs. We design a pragma-based compiler scheme to express persistency models for GPUs. We identify that the thread hierarchy in GPUs offers intuitive scopes to form epochs and durable transactions. We find that undo logging produces significant performance overheads. We propose to use idempotency analysis to reduce both logging frequency and the size of logs. Through both real-system and simulation evaluations, we show low overheads of our proposed architecture support.
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