Methodology for accurately assessing the quality perceived by users on 360VR contents

May 09, 2019 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Lara MuΓ±oz, CΓ©sar DΓ­az, Marta Orduna, JosΓ© Ignacio Ronda, Pablo PΓ©rez, Ignacio Benito, Narciso GarcΓ­a arXiv ID 1905.03508 Category cs.MM: Multimedia Citations 1 Venue arXiv.org Last Checked 3 months ago
Abstract
To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the portion of the scene actually seen by users over time. With this motivation, we propose a robust, yet flexible methodology for accurately assessing the quality within the viewport along the visualization session. This procedure is based on a complete analysis of the geometric relations involved. Moreover, the designed methodology allows for both offline and online usage thanks to the use of different approximations. In this way, our methodology can be used regardless of the approach to properly evaluate the implemented strategy, obtaining a fairer comparison between them.
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