Jcave: A 3D Interactive Game to Assist Home Physiotherapy Rehabilitation
May 09, 2019 Β· Declared Dead Β· π The International Journal of Multimedia & Its Applications
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Authors
Lamiaa A. Elrefaei, Bshaer Azan, Sameera Hakami, Safiah Melebari
arXiv ID
1905.03570
Category
cs.HC: Human-Computer Interaction
Citations
2
Venue
The International Journal of Multimedia & Its Applications
Last Checked
4 months ago
Abstract
The purpose of this paper is to investigate the applicability of applying gamification approach on the physiotherapy rehabilitation. A new developing game called JCave was designed and developed for the prove of concept. The propose game target the children from six to twelve years of age who need physical therapy in their upper limbs. JCave is a finite and multilevel single-player 3D video game. The player's role is to collect jewels from a cave and increase his/her score by performing physical therapy exercises. The game uses Xbox360 Kinect as a motion capture camera to observe gestures and track the child. Automatic gesture recognition algorithms are implemented for elbow flexion-extension exercises and shoulder flexion, which are the active range of motion (AROM) exercises for both the right and left arms. The JCave game is implemented using Unity3D and Blender to design 3D model objects.
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