ELIMINATION from Design to Analysis

May 15, 2019 ยท Declared Dead ยท ๐Ÿ› 2019 IEEE Conference on Games (CoG)

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Authors Ahmed Khalifa, Dan Gopstein, Julian Togelius arXiv ID 1905.06379 Category cs.NE: Neural & Evolutionary Cross-listed cs.AI Citations 2 Venue 2019 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand users who played the game since its release. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.
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