ELIMINATION from Design to Analysis
May 15, 2019 ยท Declared Dead ยท ๐ 2019 IEEE Conference on Games (CoG)
"No code URL or promise found in abstract"
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Authors
Ahmed Khalifa, Dan Gopstein, Julian Togelius
arXiv ID
1905.06379
Category
cs.NE: Neural & Evolutionary
Cross-listed
cs.AI
Citations
2
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand users who played the game since its release. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.
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