Efficient Plane-Based Optimization of Geometry and Texture for Indoor RGB-D Reconstruction

May 21, 2019 Β· Declared Dead Β· πŸ› CVPR Workshops

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Authors Chao Wang, Xiaohu Guo arXiv ID 1905.08853 Category cs.CV: Computer Vision Cross-listed cs.GR Citations 3 Venue CVPR Workshops Last Checked 4 months ago
Abstract
We propose a novel approach to reconstruct RGB-D indoor scene based on plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed from it, and generates a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. Compared to existing methods which only cover large planar regions in the scene, our method builds the entire scene by adaptive planes without losing geometry details and also preserves sharp features in the mesh. Experiments show that our method is more efficient to generate textured mesh from RGB-D data than state-of-the-arts.
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