Policy Based Inference in Trick-Taking Card Games

May 27, 2019 Β· Declared Dead Β· πŸ› 2019 IEEE Conference on Games (CoG)

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Authors Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan R. Sturtevant arXiv ID 1905.10911 Category cs.AI: Artificial Intelligence Citations 15 Venue 2019 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
Trick-taking card games feature a large amount of private information that slowly gets revealed through a long sequence of actions. This makes the number of histories exponentially large in the action sequence length, as well as creating extremely large information sets. As a result, these games become too large to solve. To deal with these issues many algorithms employ inference, the estimation of the probability of states within an information set. In this paper, we demonstrate a Policy Based Inference (PI) algorithm that uses player modelling to infer the probability we are in a given state. We perform experiments in the German trick-taking card game Skat, in which we show that this method vastly improves the inference as compared to previous work, and increases the performance of the state-of-the-art Skat AI system Kermit when it is employed into its determinized search algorithm.
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