Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game

May 29, 2019 Β· Declared Dead Β· πŸ› 2019 IEEE Conference on Games (CoG)

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors GΓΌnter Wallner, Simone Kriglstein, Anders Drachen arXiv ID 1905.12694 Category cs.HC: Human-Computer Interaction Citations 11 Venue 2019 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
Social media has become a major communication channel for communities centered around video games. Consequently, social media offers a rich data source to study online communities and the discussions evolving around games. Towards this end, we explore a large-scale dataset consisting of over 1 million tweets related to the online multiplayer shooter Destiny and spanning a time period of about 14 months using unsupervised clustering and topic modelling. Furthermore, we correlate Twitter activity of over 3,000 players with their playtime. Our results contribute to the understanding of online player communities by identifying distinct player groups with respect to their Twitter characteristics, describing subgroups within the Destiny community, and uncovering broad topics of community interest.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted