Hierarchical Decision Making by Generating and Following Natural Language Instructions
June 03, 2019 Β· Declared Dead Β· π Neural Information Processing Systems
"No code URL or promise found in abstract"
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Authors
Hengyuan Hu, Denis Yarats, Qucheng Gong, Yuandong Tian, Mike Lewis
arXiv ID
1906.00744
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.CL
Citations
71
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
We explore using latent natural language instructions as an expressive and compositional representation of complex actions for hierarchical decision making. Rather than directly selecting micro-actions, our agent first generates a latent plan in natural language, which is then executed by a separate model. We introduce a challenging real-time strategy game environment in which the actions of a large number of units must be coordinated across long time scales. We gather a dataset of 76 thousand pairs of instructions and executions from human play, and train instructor and executor models. Experiments show that models using natural language as a latent variable significantly outperform models that directly imitate human actions. The compositional structure of language proves crucial to its effectiveness for action representation. We also release our code, models and data.
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