Software Adaptation and Generalization of Physically-Constrained Games
June 03, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Jeffrey Uhlmann
arXiv ID
1906.00916
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
In this paper we provide a case study of the use of relatively sophisticated mathematics and algorithms to redefine and adapt a simple traditional game/puzzle to exploit the computational power of smart devices. The focus here is not so much on the end product as it is on the process and considerations underpinning its development. Ancillary results of the venture include generalizations of the circular-shift operator and examination of its computational complexity.
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