Visual Fixations Duration as an Indicator of Skill Level in eSports

June 04, 2019 Β· Declared Dead Β· πŸ› IFIP TC13 International Conference on Human-Computer Interaction

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Authors Boris B. Velichkovsky, Nikita Khromov, Alexander Korotin, Evgeny Burnaev, Andrey Somov arXiv ID 1906.01699 Category cs.HC: Human-Computer Interaction Cross-listed cs.CY, stat.AP Citations 23 Venue IFIP TC13 International Conference on Human-Computer Interaction Last Checked 4 months ago
Abstract
Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time when the eyes stay relatively still over an object. We analyzed the distributions of fixation duration of professional athletes, amateur and newbie players. We show that the analysis of fixation durations can be used to deduce the skill level in computer game players. Highly skilled gaming performance is characterized by more variability in fixation durations and by bimodal fixation duration distributions suggesting the presence of two fixation types in high skill gamers. These fixation types were identified as ambient (automatic spatial processing) and focal (conscious visual processing). The analysis of computer gamers' skill level via the analysis of fixation durations may be used in developing adaptive interfaces and in interface design.
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