The Riddle of Togelby

June 10, 2019 Β· Declared Dead Β· πŸ› 2019 IEEE Conference on Games (CoG)

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Authors Daniel Ashlock, Christoph Salge arXiv ID 1906.03997 Category cs.AI: Artificial Intelligence Cross-listed cs.NE Citations 0 Venue 2019 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game. This study examines the possibility of enriching search spaces so that they contain very high rates of interesting objects, specifically game elements. While we do not answer the full challenge of finding good games throughout the space, this study highlights a number of potential avenues. These include naturally rich spaces, a simple technique for modifying a representation to search only rich parts of a larger search space, and representations that are highly expressive and so exhibit highly restricted and consequently enriched search spaces.
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