Project Thyia: A Forever Gameplayer
June 10, 2019 Β· Declared Dead Β· π 2019 IEEE Conference on Games (CoG)
"No code URL or promise found in abstract"
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Authors
Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana
arXiv ID
1906.04023
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG
Citations
5
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of human homes. Siri, Alexa, they are recognised as present in our world. But a lot of games research is restricted to existing in the separate realm of software. We enter different worlds when playing games, but those worlds cease to exist once we quit. Similarly, AI game-players are run once on a game (or maybe for longer periods of time, in the case of learning algorithms which need some, still limited, period for training), and they cease to exist once the game ends. But what if they didn't? What if there existed artificial game-players that continuously played games, learned from their experiences and kept getting better? What if they interacted with the real world and us, humans: live-streaming games, chatting with viewers, accepting suggestions for strategies or games to play, forming opinions on popular game titles? In this paper, we introduce the vision behind a new project called Thyia, which focuses around creating a present, continuous, `always-on', interactive game-player.
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