Enhancing Battle Maps through Flow Graphs
June 11, 2019 Β· Declared Dead Β· π 2019 IEEE Conference on Games (CoG)
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Authors
GΓΌnter Wallner
arXiv ID
1906.04435
Category
cs.HC: Human-Computer Interaction
Citations
7
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for providing a summary representation for spectators. In this paper an extension to the battle map algorithm previously proposed by the author and which addresses a shortcoming in the depiction of troop movements is described. The extension does not require alteration of the original algorithm and can easily be added as an intermediate step before rendering. The extension is illustrated using gameplay data from the team-based multiplayer game World of Tanks.
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