Organic Building Generation in Minecraft
June 11, 2019 Β· Declared Dead Β· π International Conference on Foundations of Digital Games
"No code URL or promise found in abstract"
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Authors
Michael Cerny Green, Christoph Salge, Julian Togelius
arXiv ID
1906.05094
Category
cs.HC: Human-Computer Interaction
Citations
18
Venue
International Conference on Foundations of Digital Games
Last Checked
4 months ago
Abstract
This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.
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