Parametric Modelling Within Immersive Environments: Building a Bridge Between Existing Tools and Virtual Reality Headsets
June 13, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Adrien Coppens, Tom Mens, Mohamed-Anis Gallas
arXiv ID
1906.05532
Category
cs.HC: Human-Computer Interaction
Citations
19
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality(VR) components in the corresponding design tasks is mostly limited to enhancing visualisation. Little to none of these tools attempt to tackle the challenge of modelling within immersive environments, that calls for new input modalities in order to move away from the traditional mouse and keyboard combination. In fact, relying on 2D devices for 3D manipulations does not seem to be effective as it does not offer the same degrees of freedom. We therefore present a solution that brings VR modelling capabilities to Grasshopper, a popular parametric design tool. Together with its associated proof-of-concept application, our extension offers a glimpse at new perspectives in that field. By taking advantage of them,one can edit geometries with real-time feedback on the generated models, without ever leaving the virtual environment. The distinctive characteristics of VR applications provide a range of benefits without obstructing design activities. The designer can indeed experience the architectural models at full scale from a realistic point-of-view and truly feels immersed right next to them.
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