Goal-conditioned Imitation Learning
June 13, 2019 ยท Declared Dead ยท ๐ Neural Information Processing Systems
"No code URL or promise found in abstract"
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Authors
Yiming Ding, Carlos Florensa, Mariano Phielipp, Pieter Abbeel
arXiv ID
1906.05838
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.NE,
stat.ML
Citations
261
Venue
Neural Information Processing Systems
Last Checked
5 months ago
Abstract
Designing rewards for Reinforcement Learning (RL) is challenging because it needs to convey the desired task, be efficient to optimize, and be easy to compute. The latter is particularly problematic when applying RL to robotics, where detecting whether the desired configuration is reached might require considerable supervision and instrumentation. Furthermore, we are often interested in being able to reach a wide range of configurations, hence setting up a different reward every time might be unpractical. Methods like Hindsight Experience Replay (HER) have recently shown promise to learn policies able to reach many goals, without the need of a reward. Unfortunately, without tricks like resetting to points along the trajectory, HER might require many samples to discover how to reach certain areas of the state-space. In this work we investigate different approaches to incorporate demonstrations to drastically speed up the convergence to a policy able to reach any goal, also surpassing the performance of an agent trained with other Imitation Learning algorithms. Furthermore, we show our method can also be used when the available expert trajectories do not contain the actions, which can leverage kinesthetic or third person demonstration. The code is available at https://sites.google.com/view/goalconditioned-il/.
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