An Algorithm for Transmitting VR Video Based on Adaptive Modulation
June 27, 2019 Β· Declared Dead Β· π 2019 IEEE/CIC International Conference on Communications in China (ICCC)
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Authors
Jie Feng, Yongpeng Wu, Guangtao Zhai, Ning Liu, Wenjun Zhang
arXiv ID
1906.11402
Category
cs.NI: Networking & Internet
Cross-listed
cs.IT,
eess.SP
Citations
5
Venue
2019 IEEE/CIC International Conference on Communications in China (ICCC)
Last Checked
4 months ago
Abstract
Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it is unnecessary to send the whole 360-degree scene at high quality which can be a heavy burden for the transmission system. Assuming filed-of-view (FoV) of each user can be predicted with high probability, we can divide the video screen into partitions and send those partitions which will appear in FoV at high quality. Hence, we propose an novel strategy for VR video streaming. First, we define a quality-of-experience metric to measure the viewing experience of users and define a channel model to reflect the fluctuation of the wireless channel. Next, we formulate the optimization problem and find its feasible solution by convex optimization. In order to improve bandwidth efficiency, we also add adaptive modulation to this part. Finally, we compare our algorithm with other VR streaming algorithm in the simulation. It turns out that our algorithm outperforms other algorithms.
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