Toward Simulating Environments in Reinforcement Learning Based Recommendations
June 27, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Xiangyu Zhao, Long Xia, Lixin Zou, Dawei Yin, Jiliang Tang
arXiv ID
1906.11462
Category
cs.IR: Information Retrieval
Cross-listed
cs.LG
Citations
26
Venue
arXiv.org
Last Checked
4 months ago
Abstract
With the recent advances in Reinforcement Learning (RL), there have been tremendous interests in employing RL for recommender systems. However, directly training and evaluating a new RL-based recommendation algorithm needs to collect users' real-time feedback in the real system, which is time and efforts consuming and could negatively impact on users' experiences. Thus, it calls for a user simulator that can mimic real users' behaviors where we can pre-train and evaluate new recommendation algorithms. Simulating users' behaviors in a dynamic system faces immense challenges -- (i) the underlining item distribution is complex, and (ii) historical logs for each user are limited. In this paper, we develop a user simulator base on Generative Adversarial Network (GAN). To be specific, the generator captures the underlining distribution of users' historical logs and generates realistic logs that can be considered as augmentations of real logs; while the discriminator not only distinguishes real and fake logs but also predicts users' behaviors. The experimental results based on real-world e-commerce data demonstrate the effectiveness of the proposed simulator.
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