An Empirical Evaluation of Two General Game Systems: Ludii and RBG
June 29, 2019 Β· Declared Dead Β· π 2019 IEEE Conference on Games (CoG)
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Authors
Γric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne
arXiv ID
1907.00244
Category
cs.AI: Artificial Intelligence
Citations
9
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since the start of this year, two General Game Systems have emerged that provide efficient alternatives to the academic state of the art -- the Game Description Language (GDL). In order of publication, these are the Regular Boardgames language (RBG), and the Ludii system. This paper offers an experimental evaluation of Ludii. Here, we focus mainly on a comparison between the two new systems in terms of two key properties for any GGP system: simplicity/clarity (e.g. human-readability), and efficiency.
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