Ludii and XCSP: Playing and Solving Logic Puzzles

June 29, 2019 Β· Declared Dead Β· πŸ› 2019 IEEE Conference on Games (CoG)

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors CΓ©dric Piette, Γ‰ric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne arXiv ID 1907.00245 Category cs.AI: Artificial Intelligence Citations 4 Venue 2019 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as Sudoku, but also enjoy the ability to check their solution easily once it's done. For this reason, using constraint programming is naturally suited to solve them. In this paper, we focus on logic puzzles described in the Ludii general game system and we propose using the XCSP formalism in order to solve them with any CSP solver.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted