Ludii and XCSP: Playing and Solving Logic Puzzles
June 29, 2019 Β· Declared Dead Β· π 2019 IEEE Conference on Games (CoG)
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Authors
CΓ©dric Piette, Γric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne
arXiv ID
1907.00245
Category
cs.AI: Artificial Intelligence
Citations
4
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as Sudoku, but also enjoy the ability to check their solution easily once it's done. For this reason, using constraint programming is naturally suited to solve them. In this paper, we focus on logic puzzles described in the Ludii general game system and we propose using the XCSP formalism in order to solve them with any CSP solver.
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