Waiting is not easy but worth it: the online TSP on the line revisited
June 30, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Pei-Chuan Chen, Erik D. Demaine, Chung-Shou Liao, Hao-Ting Wei
arXiv ID
1907.00317
Category
cs.DS: Data Structures & Algorithms
Citations
4
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We consider the online traveling salesman problem on the real line (OLTSPL) in which a salesman begins at the origin, traveling at no faster than unit speed along the real line, and wants to serve a sequence of requests, arriving online over time on the real line and return to the origin as quickly as possible. The problem has been widely investigated for more than two decades, but was just optimally solved by a deterministic algorithm with a competitive ratio of $(9+\sqrt{17})/8$, reported in~[Bjelde A. et al., in Proc. SODA 2017, pp.994--1005]. In this study we present lower bounds and upper bounds for randomized algorithms in the OLTSPL. Precisely, we show, for the first time, that a simple randomized \emph{zealous} algorithm can improve the optimal deterministic algorithm. Here an algorithm is called zealous if waiting strategies are not allowed to use for the salesman as long as there are unserved requests. Moreover, we incorporate a natural waiting scheme into the randomized algorithm, which can even achieve the lower bound we propose for any randomized algorithms, and thus it is optimal. We also consider randomized algorithms against a \emph{fair} adversary, i.e. an adversary with restricted power that requires the salesman to move within the convex hull of the origin and the requests released so far. The randomized non-zealous algorithm can outperform the optimal deterministic algorithm against the fair adversary as well.
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