PAGAN: Video Affect Annotation Made Easy

July 01, 2019 Β· Declared Dead Β· πŸ› Affective Computing and Intelligent Interaction

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Authors David Melhart, Antonios Liapis, Georgios N. Yannakakis arXiv ID 1907.01008 Category cs.HC: Human-Computer Interaction Citations 55 Venue Affective Computing and Intelligent Interaction Last Checked 3 months ago
Abstract
How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry affect modelling methods? This paper addresses these questions by introducing PAGAN, an accessible, general-purpose, online platform for crowdsourcing affect labels in videos. The design of PAGAN overcomes the accessibility limitations of existing annotation tools, which often require advanced technical skills or even the on-site involvement of the researcher. Such limitations often yield affective corpora that are restricted in size, scope and use, as the applicability of modern data-demanding machine learning methods is rather limited. The description of PAGAN is accompanied by an exploratory study which compares the reliability of three continuous annotation tools currently supported by the platform. Our key results reveal higher inter-rater agreement when annotation traces are processed in a relative manner and collected via unbounded labelling.
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