Pitako -- Recommending Game Design Elements in Cicero

July 08, 2019 Β· Declared Dead Β· πŸ› 2019 IEEE Conference on Games (CoG)

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Authors Tiago Machado, Dan Gopstein, Andy Nealen, Julian Togelius arXiv ID 1907.03877 Category cs.HC: Human-Computer Interaction Cross-listed cs.AI, cs.IR Citations 20 Venue 2019 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
Recommender Systems are widely and successfully applied in e-commerce. Could they be used for design? In this paper, we introduce Pitako1, a tool that applies the Recommender System concept to assist humans in creative tasks. More specifically, Pitako provides suggestions by taking games designed by humans as inputs, and recommends mechanics and dynamics as outputs. Pitako is implemented as a new system within the mixed-initiative AI-based Game Design Assistant, Cicero. This paper discusses the motivation behind the implementation of Pitako as well as its technical details and presents usage examples. We believe that Pitako can influence the use of recommender systems to help humans in their daily tasks.
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