An Exploratory Study of Live-Streamed Programming

July 12, 2019 Β· Declared Dead Β· πŸ› IEEE Symposium on Visual Languages / Human-Centric Computing Languages and Environments

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Authors Abdulaziz Alaboudi, Thomas D. LaToza arXiv ID 1907.05931 Category cs.SE: Software Engineering Cross-listed cs.HC Citations 26 Venue IEEE Symposium on Visual Languages / Human-Centric Computing Languages and Environments Last Checked 4 months ago
Abstract
In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers to join and interact as watchers using chat. To better understand the characteristics, motivations, and challenges in live-streamed programming, we analyzed 20 hours of live-streamed programming videos and surveyed 7 streamers about their experiences. The results reveal that live-streamed programming shares some of the characteristics and benefits of pair programming, but differs in the nature of the relationship between the streamer and watchers. We also found that streamers are motivated by knowledge sharing, socializing, and building an online identity, but face challenges with tool limitations and maintaining engagement with watchers. We discuss the implications of these findings, identify limitations with current tools, and propose design recommendations for new forms of tools to better supporting live-streamed programming.
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