General Board Game Playing for Education and Research in Generic AI Game Learning

July 11, 2019 Β· Declared Dead Β· πŸ› 2019 IEEE Conference on Games (CoG)

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Wolfgang Konen arXiv ID 1907.06508 Category cs.AI: Artificial Intelligence Cross-listed cs.LG, stat.ML Citations 26 Venue 2019 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be tedious and repetitive parts in coding. GBG is suitable for arbitrary 1-, 2-, ..., N-player board games. It makes a generic TD($Ξ»$)-n-tuple agent for the first time available to arbitrary games. On various games, TD($Ξ»$)-n-tuple is found to be superior to other generic agents like MCTS. GBG aims at the educational perspective, where it helps students to start faster in the area of game learning. GBG aims as well at the research perspective by collecting a growing set of games and AI agents to assess their strengths and generalization capabilities in meaningful competitions. Initial successful educational and research results are reported.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted