General Board Game Playing for Education and Research in Generic AI Game Learning
July 11, 2019 Β· Declared Dead Β· π 2019 IEEE Conference on Games (CoG)
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Authors
Wolfgang Konen
arXiv ID
1907.06508
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
stat.ML
Citations
26
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be tedious and repetitive parts in coding. GBG is suitable for arbitrary 1-, 2-, ..., N-player board games. It makes a generic TD($Ξ»$)-n-tuple agent for the first time available to arbitrary games. On various games, TD($Ξ»$)-n-tuple is found to be superior to other generic agents like MCTS. GBG aims at the educational perspective, where it helps students to start faster in the area of game learning. GBG aims as well at the research perspective by collecting a growing set of games and AI agents to assess their strengths and generalization capabilities in meaningful competitions. Initial successful educational and research results are reported.
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