Automated Playtesting of Matching Tile Games
July 15, 2019 Β· Declared Dead Β· π 2019 IEEE Conference on Games (CoG)
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Authors
Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer HolmgΓ₯rd, Julian Togelius
arXiv ID
1907.06570
Category
cs.AI: Artificial Intelligence
Citations
27
Venue
2019 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different procedural personas for Match-3 games in order to approximate different human playstyles to create an automated playtesting system. The procedural personas are realized through evolving the utility function for the Monte Carlo Tree Search agent. We compare the performance and results of the evolution agents with the standard Vanilla Monte Carlo Tree Search implementation as well as to a random move-selection agent. We then observe the impacts on both the game's design and the game design process. Lastly, a user study is performed to compare the agents to human play traces.
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