Designing Perfect Simulation Algorithms using Local Correctness
July 15, 2019 Β· Declared Dead Β· π arXiv.org
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Authors
Mark Huber
arXiv ID
1907.06748
Category
cs.DS: Data Structures & Algorithms
Cross-listed
math.PR,
stat.CO
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Consider a randomized algorithm that draws samples exactly from a distribution using recursion. Such an algorithm is called a perfect simulation, and here a variety of methods for building this type of algorithm are shown to derive from the same result: the Fundamental Theorem of Perfect Simulation (FTPS). The FTPS gives two necessary and sufficient conditions for the output of a recursive probabilistic algorithm to come exactly from the desired distribution. First, the algorithm must terminate with probability 1. Second, the algorithm must be locally correct, which means that if the recursive calls in the original algorithm are replaced by oracles that draw from the desired distribution, then this new algorithm can be proven to be correct. While it is usually straightforward to verify these conditions, they are surprisingly powerful, giving the correctness of Acceptance/Rejection, Coupling from the Past, the Randomness Recycler, Read-once CFTP, Partial Rejection Sampling, Partially Recursive Acceptance Rejection, and various Bernoulli Factories. We illustrate the use of this algorithm by building a new Bernoulli Factory for linear functions that is 41\% faster than the previous method.
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