Automatic Game Design via Mechanic Generation
August 04, 2019 Β· Declared Dead Β· π AAAI Conference on Artificial Intelligence
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Authors
Alexander Zook, Mark O. Riedl
arXiv ID
1908.01420
Category
cs.AI: Artificial Intelligence
Citations
44
Venue
AAAI Conference on Artificial Intelligence
Last Checked
4 months ago
Abstract
Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and cross-domain representation for game mechanics that draws from AI planning action representations. We use a constraint solver to generate mechanics subject to design requirements on the form of those mechanics---what they do in the game. A planner takes a set of generated mechanics and tests whether those mechanics meet playability requirements---controlling how mechanics function in a game to affect player behavior. We demonstrate our system by modeling and generating mechanics in a role-playing game, platformer game, and combined role-playing-platformer game.
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