Using the Makerspace to Create Educational Open-source Software for Electrical Circuits: A Learning Experience
August 06, 2019 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Dana Conard, Blake Vollmer, Corbin Shatto, Hannah Bowman, Sara Kassis
arXiv ID
1908.01963
Category
cs.HC: Human-Computer Interaction
Cross-listed
physics.ed-ph
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Virtual learning environments are a useful modality for engaging students in the classroom by affording them a sense of presence and immersion. The motivation of this project was to create an open-source augmented reality electrical circuit application for use in lower division engineering courses to teach students about electricity fundamentals. Softwares that are readily available for use on virtual and augmented reality devices do not typically apply to all disciplines and do not necessarily have a pedagogical or accessibility focus. Considering this lack of appropriate educational applications for the current virtual and augmented reality devices, a team of interdisciplinary students was assembled to create such software. With extensive usability studies, the application was designed for quick adoption and improve accessibility by providing multimodal access such as voice assistant, gray scaling for depth perception and daltonize the app. The software is available as part of VITaL Laboratory, Sonoma State University.
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