Rendering Point Clouds with Compute Shaders
August 07, 2019 Β· Declared Dead Β· π SIGGRAPH Asia Posters
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Authors
Markus SchΓΌtz, Michael Wimmer
arXiv ID
1908.02681
Category
cs.GR: Graphics
Citations
6
Venue
SIGGRAPH Asia Posters
Last Checked
5 months ago
Abstract
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that, our rasterizer offers 5 byte depth-buffer precision with uniform or customizable distribution, and we show that it is possible to implement a high-quality splatting method that blends together overlapping fragments while still maintaining higher frame-rates than the traditional approach.
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