Efficient 3D Reconstruction and Streaming for Group-Scale Multi-Client Live Telepresence
August 08, 2019 Β· Declared Dead Β· π International Symposium on Mixed and Augmented Reality
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Authors
Patrick Stotko, Stefan Krumpen, Michael Weinmann, Reinhard Klein
arXiv ID
1908.03118
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
16
Venue
International Symposium on Mixed and Augmented Reality
Last Checked
4 months ago
Abstract
Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of on-the-fly scene capture, data transmission and visualization, these systems are restricted to the immersion of single or up to a low number of users into the respective scenarios. In this paper, we direct our attention on immersing significantly larger groups of people into live-captured scenes as required in education, entertainment or collaboration scenarios. For this purpose, rather than abandoning previous approaches, we present a range of optimizations of the involved reconstruction and streaming components that allow the immersion of a group of more than 24 users within the same scene - which is about a factor of 6 higher than in previous work - without introducing further latency or changing the involved consumer hardware setup. We demonstrate that our optimized system is capable of generating high-quality scene reconstructions as well as providing an immersive viewing experience to a large group of people within these live-captured scenes.
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