Learning elementary structures for 3D shape generation and matching

August 13, 2019 Β· Declared Dead Β· πŸ› Neural Information Processing Systems

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Authors Theo Deprelle, Thibault Groueix, Matthew Fisher, Vladimir G. Kim, Bryan C. Russell, Mathieu Aubry arXiv ID 1908.04725 Category cs.CV: Computer Vision Cross-listed cs.AI Citations 194 Venue Neural Information Processing Systems Last Checked 3 months ago
Abstract
We propose to represent shapes as the deformation and combination of learnable elementary 3D structures, which are primitives resulting from training over a collection of shape. We demonstrate that the learned elementary 3D structures lead to clear improvements in 3D shape generation and matching. More precisely, we present two complementary approaches for learning elementary structures: (i) patch deformation learning and (ii) point translation learning. Both approaches can be extended to abstract structures of higher dimensions for improved results. We evaluate our method on two tasks: reconstructing ShapeNet objects and estimating dense correspondences between human scans (FAUST inter challenge). We show 16% improvement over surface deformation approaches for shape reconstruction and outperform FAUST inter challenge state of the art by 6%.
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