Sensors and Game Synchronization for Data Analysis in eSports

August 18, 2019 Β· Declared Dead Β· πŸ› International Conference on Industrial Informatics

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Authors Anton Stepanov, Andrey Lange, Nikita Khromov, Alexander Korotin, Evgeny Burnaev, Andrey Somov arXiv ID 1908.06404 Category cs.HC: Human-Computer Interaction Cross-listed cs.CY Citations 12 Venue International Conference on Industrial Informatics Last Checked 4 months ago
Abstract
eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in improving skills and training process of professional eSports athletes. In this work, we demonstrate a system able to collect heterogeneous data (physiological, environmental, video, telemetry) and guarantying synchronization with 10 ms accuracy. In particular, we demonstrate how to synchronize various sensors and ensure post synchronization, i.e. logged video, a so-called demo file, with the sensors data. Our experimental results achieved on the CS:GO game discipline show up to 3 ms accuracy of the time synchronization of the gaming computer.
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