A New k-Shortest Path Search Approach based on Graph Reduction
August 18, 2019 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Yasuo Yamane, Hironobu Kitajima
arXiv ID
1908.06460
Category
cs.DS: Data Structures & Algorithms
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
We present a new approach called GR (Graph Reduction) algorithm for searching loop-less k-shortest paths (1st to k-th shortest paths) in a graph based on graph reduction. Let a source vertex and a target vertex of k-shortest paths be v_s and v_t respectively. First our approach computes shortest paths to every vertex from v_s and v_t respectively, and reduce a graph to a subgraph that contains all vertices and edges of loop-less k-shortest paths using the already computed shortest paths, and apply an existing k-shortest path search algorithm to the reduced graph. A graph can be reduced quickly after computing the shortest paths using them, therefore a very efficient search can be achieved. In an experiment using a hypercube graph which has 16384 vertices where k=128, the number of vertices is reduced to about 1/22, and a variant of Dijkstra algorithm for k-shortest path search were speeded up by about 365 times. We implemented a fast k-shortest path variant of bidirectional Dijkstra algorithm (k-biDij) which is the state-of-the-art algorithm and the fastest as long as we know, GR outperforms k-biDij in dense scale-free graphs. However, k-biDij outperforms GR in hypercube-shaped and sparse scale-free graphs, but even then GR can also speed up it by 12.3 and 2.0 times respectively by precomputing all-pairs shortest paths. We also show the graph reduction can be done in time complexity O(m + n log n). We also introduce our improvements to k-biDij simply.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Data Structures & Algorithms
π
π
The Cartographer
R.I.P.
π»
Ghosted
Route Planning in Transportation Networks
R.I.P.
π»
Ghosted
Near-linear time approximation algorithms for optimal transport via Sinkhorn iteration
R.I.P.
π»
Ghosted
Hierarchical Clustering: Objective Functions and Algorithms
R.I.P.
π»
Ghosted
Graph Isomorphism in Quasipolynomial Time
π
π
The Cartographer
Simulation optimization: A review of algorithms and applications
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted