Transfer in Deep Reinforcement Learning using Knowledge Graphs

August 19, 2019 ยท Declared Dead ยท ๐Ÿ› Conference on Empirical Methods in Natural Language Processing

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Authors Prithviraj Ammanabrolu, Mark O. Riedl arXiv ID 1908.06556 Category cs.CL: Computation & Language Cross-listed cs.AI, cs.LG Citations 31 Venue Conference on Empirical Methods in Natural Language Processing Last Checked 4 months ago
Abstract
Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that using a knowledge graph as a state representation and question-answering to pre-train a deep Q-network facilitates faster control policy transfer. In this paper, we explore the use of knowledge graphs as a representation for domain knowledge transfer for training text-adventure playing reinforcement learning agents. Our methods are tested across multiple computer generated and human authored games, varying in domain and complexity, and demonstrate that our transfer learning methods let us learn a higher-quality control policy faster.
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