A Data-Efficient Deep Learning Approach for Deployable Multimodal Social Robots
August 27, 2019 Β· Declared Dead Β· π Neurocomputing
"No code URL or promise found in abstract"
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Authors
Heriberto CuayΓ‘huitl
arXiv ID
1908.10398
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
cs.RO
Citations
20
Venue
Neurocomputing
Last Checked
4 months ago
Abstract
The deep supervised and reinforcement learning paradigms (among others) have the potential to endow interactive multimodal social robots with the ability of acquiring skills autonomously. But it is still not very clear yet how they can be best deployed in real world applications. As a step in this direction, we propose a deep learning-based approach for efficiently training a humanoid robot to play multimodal games---and use the game of `Noughts & Crosses' with two variants as a case study. Its minimum requirements for learning to perceive and interact are based on a few hundred example images, a few example multimodal dialogues and physical demonstrations of robot manipulation, and automatic simulations. In addition, we propose novel algorithms for robust visual game tracking and for competitive policy learning with high winning rates, which substantially outperform DQN-based baselines. While an automatic evaluation shows evidence that the proposed approach can be easily extended to new games with competitive robot behaviours, a human evaluation with 130 humans playing with the Pepper robot confirms that highly accurate visual perception is required for successful game play.
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