Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools

September 04, 2019 Β· Declared Dead Β· πŸ› FabLearn Europe

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Authors Georgios Mylonas, Dimitrios Amaxilatis, Lidia Pocero, Iraklis Markelis, Joerg Hofstaetter, Pavlos Koulouris arXiv ID 1909.01625 Category cs.HC: Human-Computer Interaction Citations 22 Venue FabLearn Europe Last Checked 4 months ago
Abstract
The use of maker community tools and IoT technologies inside classrooms is spreading in an increasing number of education and science fields. GAIA is a European research project focused on achieving behavior change for sustainability and energy awareness in schools. In this work, we report on how a large IoT deployment in a number of educational buildings and real-world data from this infrastructure, are utilized to support a "maker" lab kit activity inside the classroom, together with a serious game. We also provide some insights to the integration of these activities in the school curriculum, along with a discussion on our feedback so far from a series of workshop activities in a number of schools. Our initial results show strong acceptance by the school community.
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