Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display
September 06, 2019 Β· Declared Dead Β· π Symposium on Spatial User Interaction
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Authors
Anna Eiberger, Per Ola Kristensson, Susanne Mayr, Matthias Kranz, Jens Grubert
arXiv ID
1909.02988
Category
cs.HC: Human-Computer Interaction
Citations
34
Venue
Symposium on Spatial User Interaction
Last Checked
3 months ago
Abstract
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world information at different depth layers. This problem is pronounced in body-proximate multi-display systems, such as when an OST HMD is combined with a smartphone or smartwatch. While such joint systems open up a new design space, they also reduce users' ability to integrate visual information. We quantify this cost by presenting the results of an experiment (n=24) that evaluates human performance in a visual search task across an OST HMD and a body-proximate display at 30 cm. The results reveal that task completion time increases significantly by approximately 50 % and the error rate increases significantly by approximately 100 % compared to visual search on a single depth layer. These results highlight a design trade-off when designing joint OST HMD-body proximate display systems.
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