Convex Set Disjointness, Distributed Learning of Halfspaces, and LP Feasibility

September 08, 2019 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Mark Braverman, Gillat Kol, Shay Moran, Raghuvansh R. Saxena arXiv ID 1909.03547 Category cs.DS: Data Structures & Algorithms Cross-listed cs.CC, cs.CG, cs.DM, cs.LG Citations 6 Venue arXiv.org Last Checked 4 months ago
Abstract
We study the Convex Set Disjointness (CSD) problem, where two players have input sets taken from an arbitrary fixed domain~$U\subseteq \mathbb{R}^d$ of size $\lvert U\rvert = n$. Their mutual goal is to decide using minimum communication whether the convex hulls of their sets intersect (equivalently, whether their sets can be separated by a hyperplane). Different forms of this problem naturally arise in distributed learning and optimization: it is equivalent to {\em Distributed Linear Program (LP) Feasibility} -- a basic task in distributed optimization, and it is tightly linked to {\it Distributed Learning of Halfdpaces in $\mathbb{R}^d$}. In {communication complexity theory}, CSD can be viewed as a geometric interpolation between the classical problems of {Set Disjointness} (when~$d\geq n-1$) and {Greater-Than} (when $d=1$). We establish a nearly tight bound of $\tilde Θ(d\log n)$ on the communication complexity of learning halfspaces in $\mathbb{R}^d$. For Convex Set Disjointness (and the equivalent task of distributed LP feasibility) we derive upper and lower bounds of $\tilde O(d^2\log n)$ and~$Ω(d\log n)$. These results improve upon several previous works in distributed learning and optimization. Unlike typical works in communication complexity, the main technical contribution of this work lies in the upper bounds. In particular, our protocols are based on a {\it Container Lemma for Halfspaces} and on two variants of {\it Carathéodory's Theorem}, which may be of independent interest. These geometric statements are used by our protocols to provide a compressed summary of the players' input.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Data Structures & Algorithms

Died the same way β€” πŸ‘» Ghosted