Interactive Fiction Games: A Colossal Adventure

September 11, 2019 Β· Declared Dead Β· πŸ› AAAI Conference on Artificial Intelligence

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Authors Matthew Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre CΓ΄tΓ©, Xingdi Yuan arXiv ID 1909.05398 Category cs.AI: Artificial Intelligence Cross-listed cs.CL Citations 231 Venue AAAI Conference on Artificial Intelligence Last Checked 2 months ago
Abstract
A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.
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