Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives

September 16, 2019 ยท Declared Dead ยท ๐Ÿ› ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

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Authors Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry arXiv ID 1909.07268 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.HC, stat.ML Citations 1 Venue ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Last Checked 4 months ago
Abstract
In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead. Our motivation is the need to understand and simulate player behaviour to create systems to aid the design and personalisation of Interactive Narratives (INs). INs are partially observable for the players and their goals are dynamic as a result. We used Receding Horizon IRL (RHIRL) to learn players' goals in the form of reward functions, and derive policies to imitate their behaviour. Our preliminary results suggest that RHIRL is able to learn action sequences to complete a game, and provided insights towards generating behaviour more similar to specific players.
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