Three-in-a-Tree in Near Linear Time

September 16, 2019 Β· Declared Dead Β· πŸ› Symposium on the Theory of Computing

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Authors Kai-Yuan Lai, Hsueh-I Lu, Mikkel Thorup arXiv ID 1909.07446 Category cs.DS: Data Structures & Algorithms Cross-listed cs.DM, math.CO Citations 22 Venue Symposium on the Theory of Computing Last Checked 4 months ago
Abstract
The three-in-a-tree problem is to determine if a simple undirected graph contains an induced subgraph which is a tree connecting three given vertices. Based on a beautiful characterization that is proved in more than twenty pages, Chudnovsky and Seymour [Combinatorica 2010] gave the previously only known polynomial-time algorithm, running in $O(mn^2)$ time, to solve the three-in-a-tree problem on an $n$-vertex $m$-edge graph. Their three-in-a-tree algorithm has become a critical subroutine in several state-of-the-art graph recognition and detection algorithms. In this paper we solve the three-in-a-tree problem in $\tilde{O}(m)$ time, leading to improved algorithms for recognizing perfect graphs and detecting thetas, pyramids, beetles, and odd and even holes. Our result is based on a new and more constructive characterization than that of Chudnovsky and Seymour. Our new characterization is stronger than the original, and our proof implies a new simpler proof for the original characterization. The improved characterization gains the first factor $n$ in speed. The remaining improvement is based on dynamic graph algorithms.
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